Thread: Babylon 5 Mod
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Old January 15th, 2002, 11:24 PM
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Default Re: Babylon 5 Mod

I didn't keep the files, since I hadn't made many changes (I probably didn't do enough)
The "wierd effects" were null-worlds, with no picutre, null atmosphere (not "vaccuum", but ""), null surface type, and normal resource values.

That was quite a long time ago, though... somewhere around the time when it was still just "Piratesmod", and nomads were something that just couldn't be done .
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