The best copy protection is simple, non-invasive copy protection. Treat your customers like customers. Follow Stardock's, Malfador's, and even LucasArts' example. Piracy will happen, but this is no reason to piss off your customers ('lo StarForce). No reason at all.
The software industry learned its lesson about bad/annoying/over-restrictive protection once (remember dongles?) -- looks like they will have to learn it again. The best way to fight piracy is not with technology, it's with quality, and building a rapport with the
customer. Treating all customers (as the only ones affected by it are the ones who
bought the game) like criminals doesn't build rapport.
Quote:
After the servers for FTP, HTTP, and etc, I've got lots and lots for games.
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Same here.