Quote:
KlvinoHRGA said:
Fruthermore, you say that laws prhibiting the number of backups you can make is unrealistic, but explain to me how many backups does it take to become unrealistic. Let's suppose you backup SE4 10 times? What possible reason would you have to do that? I can understand two or three, I myself make a backup of all my program disks every couple years and keep the originals safely stored and exclusively run off the backup copies and destroy the old backups once I'm done - I love my sheds-anything Snapper mulcher.
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Oh, a reason for making 10 backup copies of the original CD? That's a little trickier; a reason for making arbitraty X+1 backups of the software (where X is the legal limit, of course)? Not difficult; suppose you make regular, full backups of your computer. Suppose that you put these backups onto write-once media (such as CD-R's or DVD-R's). You don't have any particular need to destroy the old ones, and, in fact, older backups are sometimes useful if you get hit with a sleeper worm, virus, trojan, or what have you, or just need to recover a file you thought you'd never need again five years ago. Well, if you're making routine, full backups, that copywrighted software that's on your machine gets copied to the backup. You never go through and destroy them (pointless, after all, and occasionally useful to have an ancient copy) so after an arbitrary X+1 number of full backups, you've exceeded the legal limit of X. If you happen to have a full copy of the data on your hard disk (for whatever reason - perhaps the CD is in a network drive, and it was worth the space to cut down on the traffic; perhaps the game runs more smoothly when it doesn't have to reffer to the CD every level, but just the hard disk (it's rather common for Hard Disk load times to be much shorter than CD load times); perhaps you just want to be able to plug your own music CD's into the player while playing the game - why is fairly immaterial) then those backups include a full copy of the CD data.