View Single Post
  #2  
Old March 19th, 2006, 06:41 AM
Xaren Hypr's Avatar

Xaren Hypr Xaren Hypr is offline
Corporal
 
Join Date: Mar 2003
Location: Tempe, AZ
Posts: 142
Thanks: 0
Thanked 0 Times in 0 Posts
Xaren Hypr is on a distinguished road
Default Re: Wrong starting colony tech

Well, it turns out that it was the components file that was creating the issue. The game doesn't seen to like the changes I made to the colony modules. I was trying to create a component that would be able to colonize any planet type that you have researched, as per this thread. Resetting the components to normal and completely removing the "Omni-COlony" ones fixes the issue, but even leaving in versions of the 2- and 3-type components initiates the same error...you only start with the tech to colonize rock planets, regarless of your native type.

Here is the data-snippet of the most recent attempt:

Code:
Name                  := Omni Colony I
Description := Materials needed to start a colony on a rock or Ice planet.
Pic Num := 1299
Tonnage Space Taken := 200
Tonnage Structure := 200
Cost Minerals := 2000
Cost Organics := 1000
Cost Radioactives := 1000
Vehicle Type := Ship\Base
Supply Amount Used := 0
Restrictions := None
General Group := Colonizing
Family := 6001
Roman Numeral := 2
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Rock Planet Colonization
Tech Level Req 1 := 1
Tech Area Req 2 := Ice Planet Colonization
Tech Level Req 2 := 1
Number of Abilities := 3
Ability 1 Type := Colonize Planet - Rock
Ability 1 Descr := Can colonize a rock based planet.
Ability 1 Val 1 :=
Ability 1 Val 2 :=
Ability 2 Type := Colonize Planet - Ice
Ability 2 Descr := Can colonize an ice based planet.
Ability 2 Val 1 :=
Ability 2 Val 2 :=
Ability 3 Type := Cargo Storage
Ability 3 Descr := Provides 20kT worth of cargo space.
Ability 3 Val 1 := 20
Ability 3 Val 2 := 0
Weapon Type := None

Name := Omni Colony I
Description := Materials needed to start a colony on an ice planet or gas giant.
Pic Num := 1297
Tonnage Space Taken := 200
Tonnage Structure := 200
Cost Minerals := 2000
Cost Organics := 1000
Cost Radioactives := 1000
Vehicle Type := Ship\Base
Supply Amount Used := 0
Restrictions := None
General Group := Colonizing
Family := 6001
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Ice Planet Colonization
Tech Level Req 1 := 1
Tech Area Req 2 := Gas Giant Colonization
Tech Level Req 2 := 1
Number of Abilities := 3
Ability 1 Type := Colonize Planet - Ice
Ability 1 Descr := Can colonize an ice based planet.
Ability 1 Val 1 :=
Ability 1 Val 2 :=
Ability 2 Type := Colonize Planet - Gas
Ability 2 Descr := Can colonize a gas giant planet.
Ability 2 Val 1 :=
Ability 2 Val 2 :=
Ability 3 Type := Cargo Storage
Ability 3 Descr := Provides 20kT worth of cargo space.
Ability 3 Val 1 := 20
Ability 3 Val 2 := 0
Weapon Type := None

Name := Omni Colony I
Description := Materials needed to start a colony on a rock planet or gas giant.
Pic Num := 1298
Tonnage Space Taken := 200
Tonnage Structure := 200
Cost Minerals := 2000
Cost Organics := 1000
Cost Radioactives := 1000
Vehicle Type := Ship\Base
Supply Amount Used := 0
Restrictions := None
General Group := Colonizing
Family := 6001
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Rock Planet Colonization
Tech Level Req 1 := 1
Tech Area Req 2 := Gas Giant Colonization
Tech Level Req 2 := 1
Number of Abilities := 3
Ability 1 Type := Colonize Planet - Rock
Ability 1 Descr := Can colonize a rock based planet.
Ability 1 Val 1 :=
Ability 1 Val 2 :=
Ability 2 Type := Colonize Planet - Gas
Ability 2 Descr := Can colonize a gas giant planet.
Ability 2 Val 1 :=
Ability 2 Val 2 :=
Ability 3 Type := Cargo Storage
Ability 3 Descr := Provides 20kT worth of cargo space.
Ability 3 Val 1 := 20
Ability 3 Val 2 := 0
Weapon Type := None

Name := Omni Colony II
Description := Materials needed to start a colony on a rock planet, ice planet, or gas giant.
Pic Num := 1300
Tonnage Space Taken := 200
Tonnage Structure := 200
Cost Minerals := 2000
Cost Organics := 1000
Cost Radioactives := 1000
Vehicle Type := Ship\Base
Supply Amount Used := 0
Restrictions := None
General Group := Colonizing
Family := 6001
Roman Numeral := 2
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := Rock Planet Colonization
Tech Level Req 1 := 1
Tech Area Req 2 := Gas Giant Colonization
Tech Level Req 2 := 1
Tech Area Req 3 := Ice Planet Colonization
Tech Level Req 3 := 1
Number of Abilities := 4
Ability 1 Type := Colonize Planet - Rock
Ability 1 Descr := Can colonize an rock based planet.
Ability 1 Val 1 :=
Ability 1 Val 2 :=
Ability 2 Type := Colonize Planet - Gas
Ability 2 Descr := Can colonize a gas giant planet.
Ability 2 Val 1 :=
Ability 2 Val 2 :=
Ability 3 Type := Colonize Planet - Ice
Ability 3 Descr := Can colonize an ice based planet.
Ability 3 Val 1 :=
Ability 3 Val 2 :=
Ability 4 Type := Cargo Storage
Ability 4 Descr := Provides 20kT worth of cargo space.
Ability 4 Val 1 := 20
Ability 4 Val 2 := 0
Weapon Type := None



I have changed the family numbers for the new components, and even moved them to the end of the file. I'm still at a loss, but trying. Do any of you data gurus (pretty much any one compared to me ) have an idea where I'm screwing up?
__________________
Now lie still, this isn't going to hurt me a bit...
-Xaren Hypr, Night City cybertech

My Neo SEIV Code: A Se++ GdY $++ Fr C++++ Css+ Sf Ai++ Au M+ MpTFd/VFd S+ Ss++ ROS Pw- Fq Nd Rp G++ Mm++ Bb+

Reply With Quote