Re: Babylon 5 Mod
How do you solve the problem with large engines and AI?
I had to remove the temporary large engine from the sci-fi crossover mod because AI always atempted to use it and coulndn't make coherent small ship designs.
I was thinking of making have a second tech requirement of ship construction or just put them in a second tech and don't make AI research them, making them still able to use many small engines in large ships.
Sorry I didn't check if you have already considered this.
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