Thread: Babylon 5 Mod
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Old January 22nd, 2002, 08:06 PM
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Default Re: Babylon 5 Mod

quote:
How do you solve the problem with large engines and AI?
Set a "useless ability" on each of the engines (different ability for different size), with a value1 to indicate relative usefulness.
Then, you can call for one "star-unstable" Massive 200KT engine, with a couple "Minerals extraction" (Facility abil) 10KT filler engines.

quote:
Explain the seeker/pdf thing a little further (gotta run so I won't be replying till way later)
With the 10x scaleup of hitpoints, our ships have something on the order of 10,000 hitpoints.
Seekers have 50-100 hitpoints.
If PDCs can target ships as well, then any not used to fend off missiles can poke at ships.
Enough PDC to kill 70 missiles would be enough to wreck a Light Cruiser given the same amount of time for both tasks.

Its more of a "kitchen sink" desperation weapon, but could be useful.

Advanced armors will be able to shrug off the PDC with no effect, so you probably should give them a quad2shields damage type, allowing them to do some small amount of physical damage even in the endgame.
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