Quote:
PDF said:
Here's the full, uncut original version of the interview granted by Kristoffer O. for Cyberstratege, the French strategy game mag (go see us at www.cyberstratege.com !).
With kind permission of Kristoffer and Théophile Monnier, Cyberstratege founder/chief redactor 
Screenshots to come soon ! 
Cyber - On the other hand Veterans rumbled about the AI weaknesses : poor recruiting choices (hordes of cheap ineffective troops starving eventually, no castle building), reliance on buffs and cheap summons in tactical battles : did you improve the AI ? One thing that I would have seen is the possibility to give specific AI advantages (x% more gold/ressources/design points/supply...) on a "game" basis without having to resort to map editing
KO : There have been some changes. The AI now builds castles. I'm not sure what other changes are implemented.
|
How come that Kris aint sure that what AI changes has been made?

This should take a very important part in Doms3, I mean a reworked AI. We all know that the MP part is very important, but regardles, even myself was playing a lot against the AI on the hardest settings, but the challenge what was offered wasnt enough there sadly, after a period at least. Imho a decent AI castle building/recruiting/summoning algorythm is what was missed in Doms2 first of all.