View Single Post
  #3  
Old March 19th, 2006, 07:33 PM

Gooseman2448 Gooseman2448 is offline
Corporal
 
Join Date: Aug 2005
Posts: 135
Thanks: 2
Thanked 21 Times in 10 Posts
Gooseman2448 is on a distinguished road
Default Re: Unit classes details??

Thanks for the deep info, I know they are in the game guide. I was hoping that someone could give more info on them.

Are they the same code with different name?

GUN APC (Track) -- Clone of 125, default move class is Tracked
APC (Track)-- Protects carried troops
Heavy APC --- APC Clone, protects passengers.
Light APC --- APC Clone, protects passengers.
Improvised APC --- APC clone, protects passengers.

Except for the word clone and protects passengers what is the difference??

Is the Gun APC coded to have a certain weapon size or turret opposed to a normal APC?
Is light APC the same as APC (wheeled) or is light weaker?
Is heavy APC coded to be tougher or slower?

AM I asking for too much info or not seeing the obvious.

Some of my reasoning is I consider a HMMWV a medium truck or armored car not an improvised APC.
A scout vehicle is considered in the game a car, does that mean if I apply it to a Stryker to make a scout variant that is is considered a jeep not an armored vehicle?

One more is a Bradley M2 is considered a APC GUN a M3 Bradley is considered a light APC, why the difference?
I would think they are both Gun APC or maybe a heavy APC.

I am just curious if I change the classes if I will be getting results not equal to the vehicle?
Reply With Quote