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Old March 19th, 2006, 09:50 PM
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Wenin Wenin is offline
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Default Re: ExMod 1.10has arived

I've been playing the game, and I'm loving it. I'm finding that the standard AI isn't able to handle the new rules they need to work with. So I'm not sure what I'm wanting to do, as I don't want to have duplicated Race directories, but I'd like to have the aliens work with the new features. So for now I'm turning their cheating on max to compensate.

I'm also thinking that the research is a bit to slow.

Anyhow I'm still loving this mod!!

Here are the issues I've found in the 1.10 that I downloaded from your website.


Errata
Crew Recreation component description - "Area" is misspelled

Corvettes cost 200 Minerals and are 245Kt in size, while Frigates cost 400 minerals and are 200 kt in size

Heavy Destroyer 800 Minerals for 335kt, while Light Crusiers 450 minerals for 500kt

Minerals produced from Resupply Depot aren't transferred to the empire

Heavy Infantry Weapons I and II are the same, except for cost

Sith Warrior component misspelled "Sith Warrier"

Small Arms I-IV aren't very different

Crew Recreation Center II have the same Tech requirement as level I

Combat Bridge's third ability doesn't have a description

Dule Anti-Proton misspelled

Armored Airlocks are 1kt in size.



Comments:

What is the point of the scout ship? By the time you can get one it is fairly useless. Also the design doesn't allow you to fill it with all the engines it is allowed to have.

Resupply Depot is nearly as powerful as a Level 1 mineral extraction factility? Also, I'd think that a Resupply Depot would make radioactives rather than minerals. I'd recommend 50 Radioactives.

Armored Airlocks seem cheap for the affects you get from them. Also the higher level airlocks are really just good armor, as their effectiveness decreases with the ship capture technology. I'd recommend the following values of Turrets, (20, 36, 48, 60, 72)

Organic Farms should possibly cost Organics to build? A small amount.

Sith only gets a +4% attack over jedi knights, but jedi knights get +20% defense?

No Huge or Massive Troops?

Add repair ability of 1 component per turn for resupply depots

Troops Small, Medium and Large don't cost organics like the infantry
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