*cough*wiseass*cough*
I thought more people on this forum would be following it. Close Combat aimed to bring Wargaming real time, and was the first game I am aware of that attempted to model how soldiers would react to orders. Until that point, every game featured robot soliders that blindly followed orders.
Since then a few games have attempted it, but for the most part, the player-end AI is still the same. I have been impressed with every Relic game since Homeworld, and makes me think that all the hoopla over CoH is more then hype.
We just may get a RTT that plays as well as it looks.
Official Site
http://www.companyofheroesgame.com/
IGN Preview
http://pc.ign.com/objects/743/743961.html
Gamespy Preview
http://pc.gamespy.com/pc/company-of-.../614683p1.html