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Old March 20th, 2006, 12:55 AM
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Wenin Wenin is offline
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Default Re: Is it possible to restrict a component ...

I'm liking your idea better Kevin, it requires less modification. I'm running into a problem however. The I'm using happens to have Small Arms as well. They are identified as Movement just as you're suggesting. If I set the Max engines to two, then the unit can have two suits of armor, or two small arms. I've tried to set the armor up as a Aux Control, and the Infantry are the only Troop Vehicle allowed to have them. However I'm able to add the armor onto the larger troop vehicles without any warnings.

Here is my Battle Suit

Name := Battle Armor I
Description := A full suit of armor used by infantry.
Pic Num := 2273
Tonnage Space Taken := 3
Tonnage Structure := 6
Cost Minerals := 10
Cost Organics := 0
Cost Radioactives := 0
Vehicle Type := Troop
Supply Amount Used := 0
Restrictions := None
General Group := Armor
Family := 3519
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Armor
Tech Level Req 1 := 1
Number of Abilities := 2
Ability 1 Type := Armor
Ability 1 Descr := Is damaged before any other components on the vehicle.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Ship Auxiliary Control
Ability 2 Descr :=
Ability 2 Val 1 := 0
Ability 2 Val 2 := 0
Weapon Type := None
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