Thread: Babylon 5 Mod
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Old January 26th, 2002, 05:37 PM
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Default Re: Babylon 5 Mod

NP. Just making sure you don't take the ABP as the average weapon, and then sit there wondering why everything dies so fast .

RE: Damage on artillery/maingun/close defense
IMO, you've got that backwards.

Big, slow guns should NOT have a higher rating than the small guns.
- the big gun does all its damage on the first turn, 1200, say.
- the little gun ship only does 800 damage by the time the big gun reloads.
- the big gun gets to fire first, at long range, so it may get to fire two or three times before the small guns close into range.
Not good.

The Massive guns should do pitiful damage (0.5), since they get to dish it all out on turn #1, possibly crippling the opponent and thus eliminating the threat. In any case, by the time the opponent closes to medium gun range, the big guns will be almost reloaded, and you may even get a second free punch.
The tiny guns need to do lots of damage (2.0). By the time you get close enough to use them, you are way behind in dealing damage, and need to catch up.

PS: you may notice in SE4 Classic, the Ripper beams do 2.0 ADU/KT/Turn, while WMGs do 0.67 ADU/KT/Turn.
Its all about making lots of different strategies viable.
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