Val, are you going to submit these components to the Image Collection Mod?
We have the weapons almost done, so now we should work on making defenses to counter-act them. Since there aren't any shields in B5, we could use the "shields" as an extra layer of armor. Make somwe high-powered weapons "phased" so that they can be partially armor piercing. Then, give the ancient races (Vorlons, Shadows, and maybe Minbari) phased shields for their armor. Or maybe make reinforced armor for all the races that has less physical hp, equal shield hps, and "phased shields".
Also, races will have to rely heavily on ECM for their defenses.
We should use the various cloaks and sensor types for different stealth/cloaking modes. There should be a lot of levels in cloaking technology, maybe 10. Give ECM components levels in Active EM Scanning cloaking. Give Combat Sensors levels in Active EM Scanning. This could simulate various levels of scanner jamming, which only has one level in SEIV. Make stealth devices available to everybody, which have Passive EM Scanning cloak. Give the Minbari +2 levels in this cloak at each tech level because they are masters at stealth technology. Allow "stealth scanners" to be researched. Give the Shadows level 8 Temporal Cloaking at the start. Allow them to research lvl 9 and 10, but make them very expensive. This would simulate their cloaking device, which can't be detected in B5. However, this could be really unbalancing in SEIV, so allow maybe the advanced races to research Temporal Scanners (very expensive) to combat this. Make a couple of Unique Ruins Techs that allow for level 8, 9 and 10 temporal scanners, so that it is possible to find First Ones tech that is capable of detecting Shadows. Are there other races with stealth/cloaking technology? If not, we can use Gravitic and Psychic cloaks and scanners as Unique Ruins Techs.
We could have a race of "First Ones" which would operate similar to the monsters being discussed and modded in the
http://www.shrapnelgames.com/cgi-bin...&f=23&t=003164 thread.
Make Vorlon and Shadow troop weapons and armor uber-powerful. They are energy-based, and it took about 20 people armed with PPG's to kill one Soldier of Darkness.