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Old March 20th, 2006, 03:48 PM
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Default Re: OT, galactic civ II

Quote:
Cainehill said:

Heh. Another reason for there not being MP in GalCiv2 : starting position luck. Mind you, Dominions2 sometimes gives an unreasonable advantage as well ( 1 nation starts with no others within 7 or 8 provinces; everyone else has someone within 2 or 3, or is trapped on a peninsula, etc ). But Dom3 could fix that with either better random placement routines, or, worst case, people could hand-set the starting provinces.

Since multiplayer would be within an expansion... no reason the expansion can't provide the features you mentioned or even better balance features.


Quote:
Cainehill said:
But GC2 : normally you start on a size 10 planet ( for those who haven't played, that means there's 10 habitable areas on the planet where something can be built ). But I've started on a size _19_ planet : imagine how great a technological or manufacturing capitol there would be, multiplying 15 or so labs / factories. Similarly, having a 700% bonus site is amazing, or simply a couple of 300% ones.

The developers have made many multiplayer games in the past... I'm quite sure if multiplayer is added they will address balancing issues. It's not like this is there first game. SAME as what we see in AOW:SM... a starting town for all players is selected.

Quote:
Cainehill said:
And, the placement of the stars and civilizations : because the stars are generated randomly, sometimes you have a great starting position, with 2 or 4 stars that you'll be able to grab the planets for quickly. Othertimes, you're on the lone planet in a corner - and someone else is between you and the other stars.

And sometimes in Dominions a player will find a magic site during turn_3 to recruit a free bane every turn or a magic site to recruit a free devil. The more complex a game the more difficult it will be to get balance.


Quote:
Cainehill said: And toning down the random luck for MP, leaves more of a bland SP game.

Wrong... multiplayer and singleplayer games can have a completely different variable for random luck. No reason to change the whole game for one variable.

Quote:
Cainehill said:
While GC2 wouldn't be as good for SP if it were changed for MP. Now all we need to do is wait for Brad Wardell to improve the AI a bit, improve the balancing.
I disagree... MP for GC2 is a feature which greatly increases replay value. Even those stone cold on singleplay only may one day have an opportunity to do multiplayer via Hotseat or PBEM.

Your biggest concern seems balance... considering BRAD has made mostly multiplayer games in the past I'm quite certain he'll be able to provide balance at least as equal as what we see in DOMINIONS.
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