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Old March 20th, 2006, 06:53 PM
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Default Re: OT, galactic civ II

Quote:
Endoperez said:
Word of mouth can also be negative. A good SP game might be awful in MP, unless it was changed enough to become a totally different game.
Doesn't have to be totally different... take a look at CIV_4. Some changes yes, but definitely a much better game because of the multiplayer option. ( IMHO )

Quote:
Endoperez said:
The original players will say it has changed too much and isn't fun any more, and new players will find it either bland (it does nothing new, because it copied other working MP games) or too wierd and strange (it is too different from other MP games and doesn't work, because it was originally meant for SP).
Any game which has a poorly designed multiplayer can ruin the multiplayer experience. The multiplayer game could be unbalanced, bugged, loss of features, etc., . Basically it comes down to if the developers are good enough to make the game good for multiplayer as well... I have faith Brad and his team can make it work.

Quote:
Endoperez said:
Some examples: Morrowind/Oblivion. They are SP games. The closest things in MP games are MMORPGs - very different. Then, there are the games like Solitaire, and e.g. roguelikes, where the player competes against himself, honing his skills in the game. Games in which one mistake can kill you COULD be made into MP games, in theory, but usually people prefer to die their own mistakes instead of higher-level players.
Games such as Morrowind would be better if they had the 'option' for multiplayer. Much more interesting to work with a team of friends in completing a quest or test the builds of each character in a battle. No reason for the multiplayer to mean only PvP. Once the 'compete against myself' gets boring in singleplayer the multiplayer option opens the door for many new challenges such as:
Team doing a quest
Player vs. Player
Strong Player hunts weaker players
Team attacking a large group of enemies
Team hunting a computer monster
Team vs Team
Players able to trade items, money, services
the list goes on and on

Quote:
Endoperez said:
In some games, the ability to compare high scores is enough. What GalCiv might be able to do is to allow players to create race-templates. It won't be Spore-like dynamic and automatic, constant up/downloading, but it could give AI very weird and complicated ship designs.
Ways of improving the AI are always great! Hopefully something will be introduced which will allow different AI personalities or designs which would also increase replay value.
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