Thread: Babylon 5 Mod
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Old January 30th, 2002, 07:42 PM

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Default Re: Babylon 5 Mod

SJ:

As always, full of good ideas I'll give it a try tomorrow night while I'm working on the map. I actually want to mod in a new quadrant type for B5 that will make more B5 race friendly systems, and also mod in the 'invisible' stars in nebulas, black holes and such.

Also, before I make the final weapons, what was decided for structural tonage values? Are we going for x10 still? Or have we given up on that due to the organic armor effect not working? I have to set the damage values up by x10 still as well if we go that way.
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