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Old March 20th, 2006, 11:16 PM
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Default Re: OT, galactic civ II

Quote:
alexti said:
I have serious doubt about anybody creating game which has great SP and MP in any foreseeable future.
I could be wrong but I'm sure by visiting the CIV, AOW or NWN forums I could easily find lots of gamers which disagree. Heck I'm sure many gamers do only singleplayer for dominions and really enjoy the game.

Quote:
alexti said:
... in SP games strategic depth causes a serious problem, because writing AI that can deal with it is not within resources of game developers.
Gamers will always use strategies to find weaknesses of computer opponents... that's one of the main reasons singleplayer games have a more limited replay value. Once you discover weaknesses in the AI... the challenge fades.
Also from what I've seen of GAL_CIV_2 this game appears to have lots of strategic depth. Not sure why you see this lacking/missing.

Quote:
alexti said:Of course, that means different balancing, and as result players will need different strategies in SP and MP which brings to the point of pretty much 2 different games under one title.
Different strategies in SP and MP exist in almost every single game available which has SP and MP... and all under one title.

Quote:
alexti said:
And that I suppose doesn't make business sense, because if developers have expertise to build 2 great games they can just release them as a separate games.
It's not two great games... as mentioned earlier GAL_CIV_2 already has an unusual hotseat mode available and working. Behold the miracle already exists, just needs to be made more user friendly and providing MP with optional balanced starts.
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