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alexti said:
I have serious doubt about anybody creating game which has great SP and MP in any foreseeable future.
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I could be wrong but I'm sure by visiting the CIV, AOW or NWN forums I could easily find lots of gamers which disagree. Heck I'm sure many gamers do only singleplayer for dominions and really enjoy the game.
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alexti said:
... in SP games strategic depth causes a serious problem, because writing AI that can deal with it is not within resources of game developers.
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Gamers will always use strategies to find weaknesses of computer opponents... that's one of the main reasons singleplayer games have a more limited replay value. Once you discover weaknesses in the AI... the challenge fades.
Also from what I've seen of GAL_CIV_2 this game appears to have lots of strategic depth. Not sure why you see this lacking/missing.
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alexti said:Of course, that means different balancing, and as result players will need different strategies in SP and MP which brings to the point of pretty much 2 different games under one title.
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Different strategies in SP and MP exist in almost every single game available which has SP and MP... and all under one title.
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alexti said:
And that I suppose doesn't make business sense, because if developers have expertise to build 2 great games they can just release them as a separate games.
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It's not two great games... as mentioned earlier GAL_CIV_2 already has an unusual hotseat mode available and working. Behold the miracle already exists, just needs to be made more user friendly and providing MP with optional balanced starts.