RE: popmodifiers.
I played a game of P&N using the pop modifiers, and I found 2 things:
1) Not sure when it appeared, but SY rate starts increasing dramatically once the Production rate hits the right shoulder. (bug)
2) The complex function used for production dipped below the right shoulder value for a few million people at the end. (bug)
3) 50% production for >2Billion pop is annoying.
So, I've:
- Unbent the SY rate. 100% production at about 2.25 Billion.
- upped the shoulder production to 100%
- tweaked numbers so production peaks at 245%.
New popmodifiers.txt
Gameplay is pretty cool. I've got two systems of nearly useless outlying colonies, and there are very few ships in the game right now...
A few turns ago, my entire military attacked the AI beside my nearest colony system. After two battles, the casualties were up to:
- 2 MB Destroyers (RIP)
- 1 Repair Destroyer (RIP)
- 1 Enemy LC (Rammed, RIP)
- 1 Enemy LC (Rammed, 90% damage)
The enemy has planted a colony one system from my homeplanet, among 4 of my colonies, and has one LC poking around, but is unwilling to attack the missile platforms (ShieldBuster + CSM missile) on my colonies.