Thread: Babylon 5 Mod
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Old February 4th, 2002, 08:11 PM

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Default Re: Babylon 5 Mod

SJ:

Been a long weekend of data compilation for work and working on the components in between to give myself a mental break

Here are a few weapons - Light, Medium, Heavy and Spinal Lasers, Interceptor Array and Standard Particle Beam. The tech levels are not set to their 'final' levels, just 1-10 on each to make it easier to integrate into a test. Tonnage is also still be worked on.

SJ_Lasers.zip

Anyway, you're right, we should lower the value on the engines to below the armor chunks - what would you suggest for the dif components (sizes)?

Everyone:

This update brings the B5 mod in line with the 'official image collection' - assuming I placed everything down the page far enough not to mess with SJs current data. There is also an updated data file for the SectType.txt to refer to the new JumpGate and Black Hole loacations on the planets map. The components now have most of the laser, plasma, ballistic and particle weapons in - I included the WIP weapons for y'all to get a peek at as well

Update_Components.zip

Just rechecked the update, somehow I forgot to include the planets - I'll upload tomorrow. To make it work for now, just change the blackhole center pic to Planet_0542 and the jumpgate to Planet_0541. I will upload the others tomorrow!

That was one heck of a conversation on engines - gotta go over to the Sci-Fi thread and finish reading up on it.
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