Re: Dominions III and combat
Well, repel doesn't take account the possible non-mundane properties of the weapon and always does 1 point of damage from what I remember. It's odd.
Well, yes, you can set your forces in roughly similar manner in D II but it's quite tedious. Maybe it was set up just for the screenie, or then there's something else there. I want to know if there's something there.
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