Thread: Babylon 5 Mod
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Old February 6th, 2002, 03:11 AM
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Default Re: Babylon 5 Mod

I have the B5 Sensors & ECM ready.
NOTE: I stuck the four additional tech areas in at the top of the file, and the components are a page or two below.
I also need "sensors" and "combat support" to go up to at least tech level 8, and I've noted that in the file.

The scale of the modifiers might need to be increased for the SF-crossover mod, depending on how powerful the other race modifiers are.
I kept these to a maximum of +/-56%, so you can't evade 100% of the shots from point blank range just because you've got great ECM .


PS:
Regarding racial armors.
Between shadow, vorlon, minbari, and the refractive armor, is there any serious difference aside from tech level (ability amount) and paint job?

If not, should the component images progress through the colors of each, or should there be a choice of any color at each level?

[ 06 February 2002: Message edited by: suicide_junkie ]

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