Thread: Babylon 5 Mod
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Old February 6th, 2002, 07:10 PM

Val Val is offline
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Default Re: Babylon 5 Mod

ReactorComponents.txt

EngineComponents.txt

Fixed the Engines & Reactors - I had accidently set the same merge field in two locations!

WeaponComponents.txt

Fixed the weapons - one of the family names had a decimal point and the seeker speeds and damages weren't there

[ 06 February 2002: Message edited by: Val ]

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