Re: Babylon 5 Mod
EVERYONE:
Trying to come up with a list for all the B5 components to be added and all the B5 facilities, here is what I have so far:
Shadow - Living CPU - I thought we could use the master computer for this, to represent the living human used to pilot the ships.
Everyone - Shipboard Teep - Telepaths to combat Living CPU, equiv to a virus.
Everyone - Automation - Components to cut down on number of Crew Quarters and Life Support.
Everyone - Scanners - Should we use the existing scanners or create new ones?
Minbari - Jammer - SJ, could you integrate this into the ECM? Should make locking on to a Minbari ship twice as hard and also mess up sensors. There should also be something to counter this for the Ancient races and can be researched by others to null.
Centauri - Cloaking - Fighters and Destroyers (and smaller) are able to cloak to a degree. The fighters are more true stealth, while the Destroyers just had a Chameleon suite to mess with sensors.
Torvolus (Ancients) - Cloaking - This is 'true' cloaking, thinking about using cloaking as it is but expanding out past what 'normal' sensors can detect.
Everyone - Colonize - Want to remove Gas Giant colonies from being researchable unless someone plays a GG race (of which there are none in the B5 mod). I see Ice colonization more as 'waterworld' colonization, which would be more conceivable.
Everyone - Jumpgate construction - Want to change the open wormhole to a base only component and make it bigger and more expensive. Then you will have to build the base at the location and activate the component to open the point. I would like it to also destroy the base to represent the material used for the gate. I also might make a shipboard component that is REALLY big and can only fit on the large explorer ships (since it is mentioned that EA Explorer ships could make gates).
Everyone (Especially Raiders) - External Fighter Rails - I was thinking we could use the armor ability to represent the vulnerability of these components (they should almost always be hit first as they are exposed). The tradeoff is the ability to carry more fighters for less internal space.
Everyone - External Supply (Cargo) Pods - Same as above.
Everyone - Gravity - I was thinking about 3 classes: None, Gravity Generators, Artificial Gravity. These would give the ships bonuses/penalties to hit/defense to encourage their inclusion and research.
Everyone - Elite/Expert Crew Types - Different components to give different bonuses to a ship (eg: Crack Security Team - Double the efficiency against boarders)
ALSO:
Wanted to add some mounts -
Improved Weapon (less space, less supply, more intitial cost)
Advanced PDF (increases to hit and damage)
Advanced Weapons (standard SE IV mounts)
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