Re: Mods vs Original SE4
So say a mod changes all the information in the Data Folder and ONLY that information. This information is stored under the folder structure of:
Space Empires Gold IV\KILLERMod\Data
Now when I go to start a game, using the Mod Launcher, is it going to look in the Space Empires Gold IV\KILLERMod\Pictures\Races and error out because no folder exists? Or will it see that no folder exists and then go to Space Empires Gold IV\Pictures\Races and get the needed files?
Example2:
Killer mod has changed the AIs for the Races, and has a folder called:
Space Empires Gold IV\KILLERMod\Pictures\Races
But it only contains the AI files.
Will the Modlauncher use the AI files in the KILLERMOD and then use the ship set under the default Races folder?
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