Thread: Babylon 5 Mod
View Single Post
  #298  
Old February 15th, 2002, 11:29 PM

Val Val is offline
Major
 
Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
Val is on a distinguished road
Default Re: Babylon 5 Mod

Question for all:

I am just about ready to merge all the weapons into a file, but I'm having a little trouble making a decision on the tech trees.

Should I go with Idea A -
Limit the weapons to individual races - this would mean only the Narn would be able to research Energy Mines, only Drazi can research the Solar Cannon, only the Hyach can research Spinal Laser, etc.. There are weapon techs that are freely researchable by all, such as low end particle and plasma weapons, most matter weapons, Ionic weapons and a few here and there in the others (Low end lasers, etc.).

- OR -

Should I go with Idea B -
The other option is to make researching the different fields more expensive but giving everyone access to just about everything (Ancient stuff will still be restricted to their races). This way you could do broad research into everthing, but concentrating in one/two fields would yield more powerful weapons quicker. AI would be set to research the weapons that that race traditional uses - so in general the AI ships will stick to the basic B5 ideas, but a human could choose to research 'whatever' (so the Minbari might become Plasma/Missile experts rather than Molecular/EM experts).


I would like any input y'all might have ASAP


Also, I changed the cargo and fighter bays a bit. The tech side of the mod is really picking up speed now and I am aiming to get the weapons done this weekend if I hear from everyone. Would also like to add in whatever SJ currently has working for armor and then start writing the AIs. Most of the component pics are done and are posted on SJ's homepage (look in his signature for the link).

Thanks!!!
Reply With Quote