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Old March 24th, 2006, 03:51 AM

Dizzy Dizzy is offline
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Default Re: Big ship supremacy... Can little ships keep up

I think the following things could easily be done in a balanced fashion that would really make keeping around smaller class vessels something you'd really consider doing. Plus is all this stuff can be done relatively quickly and easily all in the VehicleSize.txt making it quick and painless and something the AI wont have trouble taking advantage of.

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Atrocities said:Built in ECM. Ships harder to hit/easier to hit enemies.
Found these Abilities:

Combat To Hit Defense Plus
Combat To Hit Offense Plus

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Added movement ability.
Found this Ability:

Extra Movement Generation (dont think I'd go here... Maybe allow use of more engines instead so it's an advantage that'd have to be paid for by structure.)

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Added combat movement ability... assuming that it does not interfer with stock engine component.
Found this ability:

Combat Movement

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Lower maintenance costs.
Found this ability:

Modified Maintenance Cost

Probably the last thing to do... to make it really balanced... would be to sift thru all the mounts in your mod and adjust them so that bigger ships dont get all these glorious percentage mount advantages over the littler hulls. I think that'd complete the package.

I also see what you're saying, Suicide Junkie, but I'd probably not want to go there. I surely wouldnt want to wait that long to get a bigger ship. I dont think there's enouigh payoff in it in the short term... or the long term for that matter. Especially if you do what I'm suggesting to the vehiclesize and mounts.
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