Re: What games are you waiting for in 2006?
Re: Silent Storm, the demo was enough to persuade me not to buy it.
Picture this: My scout, armed with an SMG and throwing knives, standing directly(one tile) behind a regular, utterly oblivious German soldier. Having experienced The Fury of the game's RNG, I pass her turn, to ensure she has all of her APs to spare. I also save*, for reasons which presently elude me.
The turn thereafter, I fire a burst into the back of the enemy grunt's head. I think two of the three rounds hit. He grunts, gets an interrupt, turns around, and fires a burst into my scout, critically injuring her.
Load. Aim for his back. All three rounds hit, he grunts, turns, brings my scout within a few HP of death. Load. Throw knife at head. Knife hits, grunt, turn, critically injure scout. Load and try a dozen variations, doing things with the rest of my squad to abuse the RNG. No dice.
Now, I like a challenge as much as the next gamer. In fact, I like a challenge much more than the next gamer. I like challenges so much I'm even willing to overlook the fact that my scout had absolutely zero chance of killing that grunt in a single action, as well as the screaming lack of realism this entails.
But when I get an elite squad member in the best conceivable position, offense-wise, to take out a mere mook, that mook should die, quickly and cleanly, without my having to rely on sniper support.
* Meaning the game was set to easy difficulty, right? Or did the demo allow saving during combat under hard difficulty, as well?
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