
March 24th, 2006, 03:52 PM
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Sergeant
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Join Date: Dec 2003
Location: Würzbueg, Germany
Posts: 397
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Re: What games are you waiting for in 2006?
Quote:
Vicious Love said:
Re: Silent Storm, the demo was enough to persuade me not to buy it.
Picture this: My scout, armed with an SMG and throwing knives, standing directly(one tile) behind a regular, utterly oblivious German soldier. Having experienced The Fury of the game's RNG, I pass her turn, to ensure she has all of her APs to spare. I also save*, for reasons which presently elude me.
The turn thereafter, I fire a burst into the back of the enemy grunt's head. I think two of the three rounds hit. He grunts, gets an interrupt, turns around, and fires a burst into my scout, critically injuring her.
Load. Aim for his back. All three rounds hit, he grunts, turns, brings my scout within a few HP of death. Load. Throw knife at head. Knife hits, grunt, turn, critically injure scout. Load and try a dozen variations, doing things with the rest of my squad to abuse the RNG. No dice.
Now, I like a challenge as much as the next gamer. In fact, I like a challenge much more than the next gamer. I like challenges so much I'm even willing to overlook the fact that my scout had absolutely zero chance of killing that grunt in a single action, as well as the screaming lack of realism this entails.
But when I get an elite squad member in the best conceivable position, offense-wise, to take out a mere mook, that mook should die, quickly and cleanly, without my having to rely on sniper support.
* Meaning the game was set to easy difficulty, right? Or did the demo allow saving during combat under hard difficulty, as well?
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I'm not sure about saving restrictions, but this is exactly how the game plays. Now imagine the enemy walking around in his panzer kleins, killing your people with one shot and only being vulnerable to bazookas
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