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Old March 24th, 2006, 08:50 PM
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Default Re: OT: Climbing System Requirements and Specs

It's bad that games are advancing in CPU requirements, since CPUs have barely changed in the last 3 years. With a couple of exceptions, games didn't really improve over that time, except graphically... but modern graphics aren't very CPU-dependant - or at least, they don't need to be. Nobody should have to upgrade their CPU to play a game like Doom 3 that is inferior to the ancient Halflife 1 in every way other than graphics (Doom 3 holds the record for "most shades of black in a game"). I can't figure out what the CPU even does in Doom 3 that it didn't do in Halflife (improved Quake 2-engine), since loading areas, loading graphics, and displaying graphics are all CPU-independant DMA or GPU operations. If anything, more hardware acceleration (for geometry and sound) should make it use less CPU time.
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