Thread: Babylon 5 Mod
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Old February 27th, 2002, 08:51 PM

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Default Re: Babylon 5 Mod

I had seen the Soul Hunters as Neutral as well, but I would hate to waste a complete shipset If Oleg wants, gear the AI towards Neutral and we can put it there.

The Energy Mines are usuable against pretty much any ship - in particular I remember the Narn G'Quans firing them at 2 incoming Shadow Cruisers. I would prefer for them to be an area of effect weapon (like in the show), but as of yet that is not an option. Also, as of yet I don't know any way to make a limit on an inside range (can't fire within # hexes). For PDF the Narn have some particle weapons and the super deadly to fighters Pulsar Mine (which might be what you're talking about - though it is short range). If you like I could make a PDF Version of the EMine for the Narn as well.
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