Re: combat that don\'t make sense
BUT if you deal more damage than..... wait, lemme give you an example.
An enemy fighter group has a HP total of 150. Next to it is a group with HP total of 100. You fire a weapon at the 150 group, with a total damage of 250. The group is destroyed. HOWEVER, the remaining 100 damage does not spill over to the 100 HP fighter group right next to your target, despite the fact that the remaining damage was enough to destroy them.
"Beam" weapons are no different from torp weapons, except for their animation. A beam weapon displays a beam; a torp weapon a pulse or torpedo. Game-mechanically-wise, they both work exactly the same; beams cannot strafe, lightning rays cannot jump from ship to ship. You cannot attack more than one (1) target per weapon, at least until it's reloaded.
One more thing; Units (i.e. fighters, weapon platforms, sats, drones, troops, basically anything that isn't a ship or a base) do not take partial damage, i.e. you cannot destroy the components on a fighter unless you destroy the thing outright. If a fighter has 500 HP, and you fire a weapon with an attack power of 495 at it, it'll work just fine..... until you supply the remaining 5 damage, that is.
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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