Re: Babylon 5 Mod
I'm just wondering if you actually have to scale everything up by a factor of ten. If only 1 pt of OA is going to be added to any given component (with the exception of repair crews) the actual OA rating probably wouldn't go over 20 (and rarely even approach it).
Most of a ships space is taken up by armor/shield generators and the biggest guns that you can cram onboard. These components, as I understand it, won't be give OA (except for Vorlon/Shadow armor). So the regen ability should be fairly self-limiting. Even with 20 small components (somewhat excessive) of 10 structure each it would take 10 turns to repair them all (longer actually, since destroyed components would not be contributing to repair until they themselves were restored). The addition of repair teams capable of adding an extra 5/10/15/whatever points to the pool (perhaps adjusted to the size of the ship, etc.) would allow a slow but steady rate of repair to key systems.
Granted, this somewhat lessens the impact of repair crews on ships (a given component may be capable of repairing another once or even twice in a combat, depending on size) but still gives them a vital role as they allow that comparatively fat weapon system to come back Online in time for a few more shots.
And all this accomplished without multiplying everything by ten.
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I do not know with what weapons World War III will be fought, but I know that World War IV will be fought with sticks and stones.
-Albert Einstein
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