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Vicious Love said:
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OG_Gleep said:
Your comparing apples and oranges. In SC's example, your playing in a way that the developers never inteded you to.
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I have absolutely no clue what the developers intended you to do. Clearly they didn't intend for you to focus on your class' primary and secondary skills, as that would result in a ludicrously underpowered character(unless all of your class skills were based on the same stat). The system is fundamentally flawed, and SC's "exploit" is just a natural progression of the simpler countermeasures most Morrowind players take to avoid having the weakest possible character of any given level.
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Yeah. Most such "skill" based (as opposed to experience based) games are fundamentally flawed, in a very cheesy "console-ish" manner that dates back to Final Fantasy VII or so. Gamers
should be rewarded for playing skillfully, for concluding battles in a skillful and expedient manner. Instead, these games to some extent
force the player to drag the battles out, whether to build up skills, or to build up "materia" (FF series) or simply to ensure that all characters get swapped into the party so that they get experience. In order to win the hard battles, you have to dick around in the easy ones.
Contrast this with an experience based game : typically, little or no experience is gained for the easiest battles, so there is no reason not to rapidly blast through them as quickly as possible. Who cares if a character doesn't get 1/10,000th of the experience required to go up to the next level? This allows the player to spend her time and attention on the interesting, challenging, fights, instead of the chicken scratch ones.