Saber, You are quite right about the headaches of programming AI in Dominions. That was shown in the forum when we asked for flowcharts and ai scripts which would fix things. Some tried and quickly shifted from whiners about the ai to just low grumbles.
Eventually (maybe Dom4) Id like to see dominions broken up. The maintaining would be a headache so it ight have to wait for multiple programmers. But Id like to see the host seperated from the tools and the client. DomHost.exe, DomTools.exe, and DomClient.exe, then probably a DomMain.exe to tie them together so that its transparent to the average user.
Then Id like to see changes made which would heavily support 3rd party scripting. Im not much interested in Dom3 for multiplayer but Id be VERY interested if it got to the point that really involved scripts that made the host take hours to do a turn could be generated. That would turn the AI into something exciting. Someone who plays Arcos really well could script an Arcos-bot, and someone who plays Ctis well could do the same for Ctis. Eventually we would even end up with variants such as an Ulm which plays as a massive army and one which plays guerrila warfare. Setting up grames which randomly selected various styles and the server spent most of the time between turns actually thinking.. *sigh*.
Anyway, If I won the lottery that would be on my list.
