Thread: Help w/Arco
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Old March 27th, 2006, 08:21 PM

Ironhawk Ironhawk is offline
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Default Re: Help w/Arco

Quote:
incognito said:
Thanks for tips thus far.

Given your descriptions, what kind of armies are you typically fielding as Arco at Turn20? Turn 50? How do those armies stand up versus undead hordes? Blood summons?

As much detail as possible about stock troops, mass summons, supporting mages, and special rare complementing summons (eg a fire king)is helpful.
For initial expansion, as you do, I use the elephant/hypaptist combo. But as time drags on that is no longer viable as other human players will target your elephants with Fire Largest and the like, making them a liability more than anything else. By turn 20 or so I usually kill off all my elephants and have armies composed mostly of Hypaptists and Mystics (with all the archers and whatnot as well). The job of the hypaptists isnt really to fight or in this particular case match off against fiends or undead. Thier job is simply to buy time with thier high prot/high morale for Arco battlefield magic to hammer the enemy.

And that is the key to the arco mid-game: that thier battlemagic is so powerful and versatile. Vs regular troops they have access to blade wind, falling fires, and even acid rain/falling frost/thunderstrike occassionally. Vs heavy troops they have lightning bolts, magma bolts, and gifts from heaven. Vs SCs they have paralyze and soul slay on top of the fact that I believe Astrologers can teleport? So you can almost be gauranteed of an SC kill.

By turn 50 or so you should have diversified your magic to the point where you have a Vine Ogre factory set up to be your primary meatshield. Hypaptists are still a good troop even in that era tho. Additionally you should have gotten a 3-level in a single path Mystic for most elemental paths by that point. Which, accompained by what should be a large gem income, you can use to summon the elemental royalty. Any SCs you summon should be well equipped too, due to the Arco elemental diversity.
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