Quote:
Gandalf Parker said:
Some people like scripting AI, some dont.
You could at LEAST take a stab at it. Here, I will get you started...
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It would be great if DOMINIONS_3 had the option for gamers to adjust/improve the AI. With time we'd see some interesting AI's appear.
Also it would be great if the AI has multiple personalities instead of one fixed AI used by all computer opponents. HOPEFULLY AI opponents are randomly given an AI personality at the start of each game which would make it MUCH more difficult for gamers to predict what the AI will be doing in the game. Also the option to disable one of the personalities in case it's weak or bugged.
Examples:
The_Sage: Usually peaceful and more concerned with mastering spells than conquering the land. Beware he/she hungers for territories with strong magic sites. He/She's also known to attack anyone with greater research then him.
The_Cutthroat: Untrustworthy and usually organizes his assassins to attack the same time his troops march into provinces. He will make temporary alliances to knock down the greatest threat(most troops & highest gold/gems). He's known to attack territories which bring high gold income.
The_WarMonger: Purely focused on taking territories to expand his kingdom. Weak enemies nearby will be his primary target unless someone owns more territories which he truly hates. Sometimes known to use assassins.
The_Paladin: His expansion is based off those which do the most evil which includes using death magic, blood magic, death scale, and most importantly who is killing the most warm blooded creatures. His actions are usually honorable... in fact always honorable in his eyes. Known to ally with a weak nation to focus on a common stronger enemy.
The_Psycho: The actions and behavior are completely random and unpredictable. Sometimes he will attack the strongest and sometimes the weakest. It's known those with the highest dominion are more frequently attacked.
The_ArchMage: No known flaws or weaknesses and is an aggressive expansionist. A hunger for magic sites has the archmage searching more intense than the others. Also very effective for using spells before marching into territories. The player with the most gem income are more likely to become an enemy.
The_General: Able to focus on specific bottlenecks between provinces as he expands. Sometimes known to proceed in setting up supercombantants(SCs) to march and take territories as a team and occasionally send stronger ones solo. He will form allies with anyone willing to attack the player with the total largest army size.
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Just my ideas.

Maybe a Dominions_3 expansion can provide this suggestion??