
March 27th, 2006, 10:59 PM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
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Re: Oblivion
Quote:
Cainehill said:
Yeah. Most such "skill" based (as opposed to experience based) games are fundamentally flawed, in a very cheesy "console-ish" manner that dates back to Final Fantasy VII or so. Gamers should be rewarded for playing skillfully, for concluding battles in a skillful and expedient manner. Instead, these games to some extent force the player to drag the battles out, whether to build up skills, or to build up "materia" (FF series) or simply to ensure that all characters get swapped into the party so that they get experience. In order to win the hard battles, you have to dick around in the easy ones.
Contrast this with an experience based game : typically, little or no experience is gained for the easiest battles, so there is no reason not to rapidly blast through them as quickly as possible. Who cares if a character doesn't get 1/10,000th of the experience required to go up to the next level? This allows the player to spend her time and attention on the interesting, challenging, fights, instead of the chicken scratch ones.
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I think that hybrid system would work better: you earn experience (quadratically or cubically depend on difficulty of the task - your "power" is proportional to your total accumulated experience), but rather than gaining levels you spend your "experience" on your skills with the major skills increases being cheapest.
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