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Arralen said:
Crap, having the AI build castles and labs can't be that difficult.
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Actually if the AI builds castles some heavy extra programming would be needed such as coding the AI to stock and guard its castles... and then code to especially guard those castles on the front lines. And then code the AI to build labs in those castles so the mages can research and cast spells. And then code the AI to focus on building castles with strong magic sites and bottlenecks in the map. Now you'd have to QA test the new AI to verify humans won't be able to exploit a weakness from this building of castles.
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Arralen said:
I might get some fun out of SP (and I bought Dom2 mostly for SP, too) by staying away from such abusive tactics. Therefore, having a unnecessary crippled AI destracts heavily from the fun I can have with the game.
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Currently there's only two main developers working Dominions_3 and one so so helping. Besides very basic chess games I have yet to see smart AIs for any game.
Ideally the best feature we can hope for is some method where us gamers can modify/adjust the AI via scripting or another method. This will greatly open the door for more challenging AIs.