Quote:
Kristoffer O said:As a developer I have few restraints on me and I'm a quitter. If I get frustrated I quit the project and start another one. If I get feedback, from my own work or from players, I work harder. Thus many ideas are started, discarded and eventually restarted. If an improvement doesn't work I give up and do something else. That probably makes me a bad developer.
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You've been working on computer games that you pretty much knew would never ever become truly, hugely, popular and make you rich and so on from around 1997, right? You've had your share of people begging for free games, complaining, bad reviews (heaven forbid those early Dom I ones!

) and so on yet still you've kept working on them.
That's so much less quitterish than you may think.
