View Single Post
  #22  
Old March 28th, 2006, 07:20 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Big ship supremacy... Can little ships keep up

I think what SJ means is that the list is going to get very cluttered when design a ship, since hulls cannot be obsoleted.
In your intial layout you already have at least 20 hulls, plus tech that will modify those hulls. Each level of advanced hulls will act as factor to the hull number. So depending on many levels you plan, you can easily come up with 60-100 hulls.
That's a long list to scroll though and find the right one.

Someone wiser then me has said something to this extent once:
When make a mod:
- Plan carefully.
- Start small.
- Keep your focus.

With this in mind, I'd cut down that list somethng like this:
Code:

Ship Contruction 1
- Corvette
- Light Cruiser
- Escort Carrier

Ship Contruction 2
- Frigate
- Cruiser
- Light Carrier

Ship Contruction 3
- Destroyer
- Battle Cruiser
- Carrier
- Tech Area: Base Ships and Worldships
- Tech Area: Advanced Hulls
- Tech Area: Advanced Carriers, - Hvy Carrier, - Massive Carrier


Ship Contruction 4
- Heavy Destroyer
- Battleship
- Dreadnought

Ship Contruction 5
- Hvy Dreadnought/Juggernaught
- Tech Area: Advanced mounts


Each level of early Ship Con will give you a small and a big hull and a carrier. After level 3 you can branch off. If you continue with Ship Con, you get a 3rd class of hull: Dreadnoughts (huge). I'd also possibly move the better carrier hulls to advanced carriers. And cut level 6 for Ship Con altogether (Hvy Dreadnought=Juggernaught).
There, still pretty big, but much more focussed.
Just my 2c, of course.
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote