Another update:
I've typed up the first two levels of passive armor (scattering and refractive).
They can be found
Here .
I'm currently using the inert armor primary/alt images for the scattering, and the rainbow stuff for refractive.
The shadow armor will look good as emissive or conductive, but I'm still stuck for the other two.
Val, would you mind creating some more armor images?
- An armor with ridges or veins crossing the tiles for the energy-channeling armor. Scaling up the texture on the shadow armor until you can see the lines weaving across the surface might look good.
- Then, a shadowy armor perhaps with the middle tile stretched into a spike (glowing tip?) for the emissive. Or something.
I'd like to save the gold, blue and green for the active armors. The reddish one could fit in there too.
Suggestions are always welcome!