Thread: Babylon 5 Mod
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Old March 20th, 2002, 05:18 AM
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Default Re: Babylon 5 Mod

quote:
Tech Areas.
I think we are a bit short on general research areas.
The pure research kind of area, one that can be applied to many fields.
IMO, we need more areas like Physics, industry, construction, engineering.


I've been thinking about this, and so here are some of my ideas on non-biological, non-combat techs

Quantum Mechanics Branch
- Technology: Quantum Computation
- Facility: Multiple-Realities Research Centre, increased research Ratings because all of your researchers in all realities are working on the problem for you!! Multiple levels and link into the Applied Research field. Don't worry, all the other yous in all the other universes will also benifit from your scientists' hard work.
- Facility: Quantum Defence Calculator, the computer calculates all possible outcomes of combat in all universes, resulting in increased defences for all of your ships in the quadrant or the system (level dependent?)
- Facility: Quantum Sociology Predictor, I can't remember the SciFi series clearly, but the Uberscientists made a computer that could predict the actions of all individuals for several milenia into the future, resulting in stability and happiness... well until the predicted uprisings and civilizational decay started up
I can only see this amount of processing power coming from a quantum based computer. Increased happiness? Population growth? Decreased bad intelligence probability? All of the above?

Low/High Temperature Physics
-Technology: High Temperature Superconductor
- Facility: Planetary Power Recycler-Capacitor, the power grid is constantly charged with no power losses due to superconductivity. As a result, unused power can be shunted around the world to where it is needed (eg. the daylight side where everyone is awake and working), or it can be stored until needed. The Recycler-Capacitors would increase the "radioactive production" by 20 - 30% by eliminating wastes & provide some degree of "radioactive storage" in the power grids.
- Component: Ship Power Recycler-Capacitor, reduced maintenance due to lowered energy waste. Move over nomads!
- Component: Super-Conductive Nacelles, a Version of each engine that would have a superconductive power network, resulting in significantly less waste/consumption of supplies. Perhaps only engines at level 3, 6, 9, etc (ie Last Version of the engine series) should recieve this upgrade. Obviously more expensive to build... but think of the milage, all the way to Alpha Centauri on a single tank of gas!

quote:
Geology... Meteorology (Req'd before researching conditions improvement/terraforming?)


Absolutely !! Planetary geology could be a requirement for lvl 3 mining (mines minerals from the deepest levels) and for lvl 3 radioactive processing. Astro-geology could be an offshoot needed for remote mining, or perhaps it would give more efficient remote mining components (which are currently useless for anyone except Pirates and Nomads IMHO). Good idea on meteorology... to bad there can't be separate requirements for ice, rock and gas planets!

See the next post for GMO's and advanced agriculture, genetics and other biotechnologies.


[ 20 March 2002: Message edited by: jimbob ]

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