Quote:
Mustang said:
The Ammo Ship class might be a good idea to pick, as something carrying that many rockets is bound to be very volatile and ready to explode.
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Look at the NVA "Support ship" f.e., it uses the ammo ship icon in the LCG class, and I think that's the best to use. Ammo carrier class would give it an unrealistic ability to resupply other units, and you have other ways of making it unsurviveable.