Thread: Babylon 5 Mod
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Old March 21st, 2002, 07:00 AM

Val Val is offline
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Default Re: Babylon 5 Mod

Sorry all, just got back from vacation and spent the day playing catch-up

I'm working on finishing the Last 3 weapon Groups (Electro-Magnetic, Gravitic and Planetary/Biotech) and a few assorted components (various solar panels, some miniaturized components for the Hyach, a few odds and ends). Once they are done I will start adding the other suggested techs and see where they can be applied to existing weapons and such (all suggestions welcomed and sought).

Rambie also sent me his latest adjustments to the Narn & EA shipsets - I'll post all changes in the next update so you don't have to redownload it all. I'll also incorporate SJs changes to the armor and the additon of the passive armors.

Master Belesarius is working on some basic AI that will work with our mod (and all it's crazy weapons and engines) and has had some success with getting the AI to build decent ships - other than some trouble with the engines (hence the earlier plea to SJ Last week).

Any questions or comments so far?
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