View Single Post
  #9  
Old March 29th, 2006, 04:01 PM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: Setting valid start provinces...

Sorry for any confusion that I have caused.
I have been building a visual basic program which was intended to be, as Endoperez stated: "a working tool that allows even art-challenged people to create maps!"

I have been designing it to use custom hex tile sets and overlay sets which are defined via an external text file. Allows placement or painting of tiles and transparent overlays, customizable borders & rivers, province markers, and text. The drawing portion is pretty much complete, but I was also developing the ability to edit the .MAP files themselves. Currently, it will locate and number provinces, guess neighbors and retain terrain information. Eventually I would like it to be able to read/edit existing .MAP files as well. The hardest and most time consuming part has been the building of a database to allow for sorting through all of the units, spells & equipment from within the editor without having to go to seperate sources for that information. If I ever finish all of that, my ultimate goal was to be able to generate complete random maps, but that is a long way off.

@ Arralen,

Thank you, but this map is so small that it would be impossible to set up fair starting positions for every nation. Also, because of the style of the map itself, it is divided into north and south with a central chokepoint and a strategically critical central island (Isle of Thrones). For these reasons, it will be limited to 2 OR 4 nations to insure a north/south split.
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote