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Well, you cant make hulls too much more expensive cuz the AI wants to always build the biggest ships.
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This can be worked around. You just need to make use of design types like Defense Ship and Attack Base. You can limit them to a smaller max tonnage to force the AI to build some smaller ships in the presence of large ships.
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The AI could use AI tags to identify with a particular mount so instead of setting up ALL the AI with standard scaled mounts, we could have some AI that use variety.
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AI tags can not be used for mount selection. If the mount is available and it can be used on the component, it will be used. Mount selection is ability-agnostic.
Instead, you have to add a bunch of AI-only mounts that are copies of the regular mounts, but are arranged so that they are last in file for particular ship sizes (or ranges of sizes).