Re: Question about fighters and more…
I thought about that, and drastically lowering the cost of fighters since they are throw away units anyway. I appreciate the advice but what I am actually aiming at is to gauge how many other players have this problem and possibly to draw out other flaws in the game. I am in contact with MM by email now and I would like to present a list of needed fixes to them.
Something like collisions should be an easy fix (relatively speaking) since that is a matter of telling the AI how to plot its path. There should be a chance for collision since we are talking about high speed combat in close quarters in a two dimensional combat space. If you really think about it there should be no collisions unless you want to collide, space isn’t two D even if game restrictions keep us limited to that.
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