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Vicious Love said:
I have absolutely no clue what the developers intended you to do.
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Its pretty obvious by looking at the pre-generated classes, at least you can tell what they didn't intend for you to do.
I bought the book a couple days ago, and here's a basic rundown how how the system works.
There seems to be two ways of determining what level/creature you will face.
There is a creature table that will pick the appropriate mob for your level. There are multiple types of monsters that are fixed level, and what is generated is based off your level. For instance:
Skeletons will always be level 3. Skeleton warriors will always be level 6. If you enter a dungeon at level 1, you will face skeletons. If you eneter the same dungeon at level 5, you will face skeleton warriors. The equipment carried by each type of enemey improves the more you move up the chart. The top tier mob of each table will always be scaled to your level to provide a challenge for high level characters.
Certain Enemies, like Bandits, or Bosses, will always be +X above your level. A bandit leader for instance, will always be 7 levels above you, and will be given level appropriate equipment.
Quest rewards can also be tied to your level. For instance, a ship gets Hijaked while your onboard. If you complete the quest at level 1, you will get 75g. If you complete it at lvl 20, you will get 450g.
Certain quests have a level requirement as well, and you can't get access to them until you reach a certain level.
Honestly I don't know how else you would do it. Because of how opened eneded this game is, there is no way to know when someone will get to a certain quest. In order to keep a non-linear structure, and still provide a challenge the whole way through, I can't think of a better system.
I have put a good chunk of time into the game, and I haven't even scratched the surface according to the guide book. Anyhow, I have the damn thing, if you have any questions let me know.