Thread: Babylon 5 Mod
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Old April 3rd, 2002, 06:20 AM

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Default Re: Babylon 5 Mod

quote:
Originally posted by pathfinder:
ATM I can't get the EA to build colony ships...no engines that will fit/work. They have to be researched. Problem 1: after researching (I prompted since that is WAY down the tech-tree) is the .bmp is missing for comp_675. Is there a compiled set of pics for these components and weapons or do I have to rename the ones I picked up (They have LP3 extension from DOGA)....


Update: Got game going (loaded components folder from my Gold setup). EA design will do engines but not the reactor (scout/escorts); therefore no supplies. I had to jumpstart the colony ships, they now have them but can go only 1 space (350 spaces for components isn't enough for colony ships atm) (1 engine-small with 1 medium reactor)

just wondering guys

your friendly beta-tester

pathfinder the losted

[ 03 April 2002: Message edited by: pathfinder ]



You found the DoGA Version of the components? Man, you must have had to dig quite a bit to find them All of the components (with a few exceptions that have yet to be submitted to SJ) can be found in the Image Mod that SJ has been dilegently working on

Thank you for helping out with the testing, I'm actually considering scrapping the engines and starting over again from scratch to see if the AI can use the new set.

Just want to double check - you actually got the AI to build a ship with the engines but no reactor? In Version 1.49?
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